“Eve On-line is a recreation about spaceships, and what would a brand new enlargement be with out… new spaceships?” asks CCP Snorri – often known as Snorri Árnason, recreation director for Eve Online – as he exhibits off a video of a ‘fairly, white beast’ of a brand new ship at Eve FanFest 2025. It’s like an advert for an costly automobile; all sweeping photographs, gradual pans, mild glinting off exhausting, metallic edges. “It’s a best-in-class marauder, and individuals are going to freak out about it!”
He’s proper. The sizzle reels of the ships that CCP Games exhibits throughout FanFest 2025 get the most important response from the group that I see all day. And by some margin, too. Folks arise from their chairs, whooping and hollering. I’m fairly sure I see one particular person cry. Folks that love Eve actually love Eve. These ships will likely be touchdown in EVE On-line: Legion, the subsequent enlargement for the legendary sci-fi MMO, which launches on Could 27, 2025.
For these well-versed in Eve On-line, the ships are a fairly large deal. First up, there’s the Babaroga, a cutting-edge Triglavian Tech II marauder, that channels devastating entropic disintegrators and prompts a bastion module that delivers game-changing subcapital DPS – good for many who dominate by way of precision and energy. Then there’s the Sarathiel, a fierce and agile Angel Cartel dreadnought, that rains down long-range capital-class destruction with huge bonuses to projectile injury and fall-off. CCP Video games tells me that it is the solely dreadnought able to utilizing a Capital Micro Soar Drive in siege mode, making it “a real terror in fast-moving frontline warfare.”
“Each ship we create is a murals,” says Georg Hilmarsson, artwork director for Eve On-line. “We pour our coronary heart and soul into each design. Modernising your ship fleet is all the time on our thoughts, and we’re larger, extra impactful packages than ever earlier than as a part of the Legion replace.” Hilmarsson explains that each one cruisers are getting a lighting and VFX improve, and all ships will get “dramatic” new injury visualisation results that embrace smoke, fireplace, and particle results to raised present when your vessel is taking up injury. It seems like a small factor, however that is catnip for Eve of us: it makes the ship-to-ship fight that varieties the bread-and-butter of the entire expertise extra dynamic, reasonable… it’s a greater realisation of the spreadsheet that underpins all of the motion.
Nevertheless it’s not simply new ships which are preserving the sport alive. Eve has been alive for over 20 years, now – first releasing manner again in 2003. It’s protected to say the sport, and the consumer you entry it with, has modified quite a bit in that point. It’s necessary for a recreation that wishes to draw new gamers (and preserve older gamers on-board) to maneuver with the occasions, however that’s not a straightforward factor to do while preserving your venture on-line at, successfully, all occasions. Just ask Final Fantasy 14 (and its controversial grapes).
“Not too long ago,” says Adrian Gurney, recreation engine producer and growth supervisor at CCP, “we launched a significant replace to our graphics engine, Trinity. This replace unlocked extra efficiency out of your graphics card, delivering a smoother, extra responsive expertise in area, with increased body charges and improved visible constancy. This is only one step within the journey to making sure the foundations of Eve are prepared for the subsequent decade of breathtaking visuals that our artists will deliver to life”.
Gurney says that the CCP crew has already began profiting from this improve to Trinity, and has began engaged on “an entire renovation of the sport’s fog system” (which, being in area, is a a lot larger a part of the general venture than you’d count on. Gurney insists that these updates improve the sense of depth and thriller in area.
CCP can be including ray-traced shadows into the sport, ensuing within the “most reasonable shadow rendering [the team] has ever seen.” This replace, apparently, paves the best way for much more ray-tracing options sooner or later. “Carbon continues to evolve, and alongside our gifted artists, we stay dedicated to delivering much more beautiful visuals for Eve On-line.”
Relatedly, there’s a giant new graphical replace scheduled for later this yr, too. The assorted nebulas you see across the universe have all the time been a part of the visible id of Eve, and this new replace will introduce extra reasonable lighting, a wider dynamic vary, richer colors, and finer particulars to all lighting circumstances. This implies, for the layman, that there will likely be a extra dramatic and immersive really feel to the varied nebulae you navigate in direction of and round in Eve On-line. Merely put; it appears extra like area. And that’s what you need in a recreation like this.

One of many issues Snorri mentioned to press pretty early on at Eve FanFest 2025 has caught with me. “There’s a number of competitors in video games proper now, and with out getting new gamers or preserving folks sticking round, we can’t be a perpetually recreation.” Eve has lengthy been the kind of recreation that simply is; its gamers like it, and it appears perennial within the minds of individuals which were within the trade for a reasonably very long time. Nevertheless it’s not a on condition that it will all the time be the case. By the developer’s personal admission, Eve is completely different to most video games. And CCP is keenly conscious that it can’t merely relaxation on its laurels and count on issues to remain the identical. It must proactively, and deliberately, give causes for gamers to hitch the fray, or preserve coming again.
“Staying stunning isn’t about chasing traits,” says Snorri. “It’s about preserving New Eden alive, preserving it present, and for us to have the ability to preserve gamers telling the tales that they provide you with.”