Uh oh. The beautiful titchy Helldivers 2 patch that dropped yesterday has managed to earn the ire of gamers who love a sure gun. It is the Eruptor, and as you might need guessed for those who’re a HD2 veteran, the tweak that is induced the aggro is to the shrapnel the gun kicks out as a way to do numerous its injury.
For the oldsters who do not have an empirical information of each weapon and stratagem in Helldivers 2, the Eruptor and its shrapnel made headlines final yr as a result of the rogue bits of steel turned out to be behind a wave of weird instances of divers suddenly dying to their very own gunfire. What adopted was the removing of shrapnel by Arrowhead, one thing Eruptor followers weren’t best pleased about, earlier than the gun lastly acquired a proper revamp heading into autumn.
Since then, it has been incomes fairly good critiques, even getting a helpful buff to its armour penetration in final week’s big balancing update. Nonetheless, the comparatively titchy patch 01.002.201 that Arrowhead put out yesterday made one tweak that appears to immediately evaporated numerous the nice vibes people had in regards to the gun.
“Mounted a problem the place shrapnel from surface-hits was pressured in a roughly south-west route,” the change in query reads, “Shrapnel ought to now correctly fly out in a 180-ish arc within the route of the floor hit.” Sounds nice, however in response to a bunch of Eruptor hardcores on the sport’s subreddit, this has resulted within the gun’s efficiency being nerfed to a noticeable diploma.
“I initially thought it meant that shrapnel would go in the identical route you are capturing, however after making an attempt it in recreation it looks as if it is the other,” wrote one participant who’s gone so far as opening up and MS Paint and whacking collectively some crude diagrams that intention to point how they reckon the shrapnel’s now behaving, “Shrapnel goes away from the hit level. So, whereas earlier than I used to be capable of one shot brood commanders, now it principally does not occur even when I get a headshot, all of the shrapnel simply explodes again in the direction of you and away from the goal.”
“By the wording of it, it appears unclear as as to if this transformation is meant to use to enemy hits or simply surfaces equivalent to the bottom,” reads another post, “Whether it is simply the latter then ostensibly the wording makes excellent sense, however at present in-game even on direct hits on the enemy the shrapnel simply flies backwards which each appears to be like and feels nonsensical and cartoonish.
“If anybody at Arrowhead sees this (I’ve formally submitted a bug report as this doesn’t logically appear supposed with the wording) we want some clarification as as to if or not that is meant to use to enemy (not floor) hits or not. Regardless, I might sincerely request a full reversion till a correct repair may be applied as this has rendered the weapon practically nugatory in my matches.”
We’ll need to see if the studio does say something about this tweak and whether or not it is working as supposed. Have you ever given the Eruptor a go since this patch dropped, and the way did it carry out? Tell us beneath!