There’s nothing occurring with Helldivers 2 right this moment. It is a quiet one. Properly, except for the whole fresh Illuminate invasion deployed alongside some new enemies and mechanics. If that wasn’t sufficient to digest, the total patch these additions are a part of – 01.003.000 – has delivered a bunch of recent weapon balancing.
Yep, shooty/burny implement rejigging, and it is actually received an opportunity to be as controversial as we’ve seen in the past, since Tremendous Earth’s beloved flamethrowers are one of many weapons that the studio’s had a crack at switching up. That mentioned, having learn by the tweaks, I would say most sound much more on the buff facet than the nerf facet.
Yow will discover the total notes for patch 01.003.000 here, and Arrowhead’s put out a helpful 22-minute lengthy video that sees HD2 design director Niklas Malmborg and presently on sabbatical chief artistic officer Johan Pilestedt undergo reasoning behind every massive change.
This time round, the weapon balancing has had two most important focuses – revamping the components which dictate how correct you may be when firing completely different common weapons, and re-doing how the hearth injury dished out by flamethrowers works relating to bigger enemies.
With the addition of weapon customisation, Malmborg and Pilestedt defined that the devs have opted to usually transfer away from most weapons except for shotguns have a lot unfold, with “sway” based mostly on components like your motion, stance, and the ergonomic necessities of the particular weapon you are utilizing changing into a bit extra distinguished.
“This provides the gamers extra alternative to work with their goal,” Malmborg defined, with Pilestedt including: “Beforehand, the best way that weapons have labored in Helldivers [2] is that we had an exaggerated inaccuracy. So, principally the inaccuracy of a bullet leaving the barrel. Now, we transfer that extra into a sensible situation, [a] practical area the place assault rifles are as correct as they’re in actual life.”
So, the likes of SMGs and sidearms may have much less unfold, and there will be extra sway, particularly with sidearms that do not boast a inventory to assist preserve them stage. Arrowhead’s additionally added extra drag to pistol ammo as a way to make it much less correct at lengthy vary, lessened the stamina prices of melee weapons to make them extra viable (howdy, lately added sabre), and rejigged how shrapnel spawning works. “Shrapnel will now at all times spawn in a full 360-degree unfold, no matter the place the explosion happens,” it wrote of that final tweak, which impacts frag grenades, autocannon flak, and the long-suffering Eruptor.
In the meantime, flamethrower/burn injury has been modified in order that it scales “with the floor space of the enemy”. “Now, the bigger the enemy, the extra injury they take whereas burning,” Arrowhead wrote, “Nonetheless, larger enemies may even be barely extra proof against ignition. Moreover, direct hearth injury now scales with enemy dimension—so massive enemies like Chargers will nonetheless take roughly the identical injury as earlier than, whereas smaller enemies will take barely much less.”
Amusingly, Malmborg famous that this had beforehand been one thing the studio struggled to deal with as a result of merely growing burn injury throughout the board did assist kill massive foes with beefy well being bars faster, but in addition resulted in comparatively puny gamers dying immediately in the event that they ended up on hearth. Magazine sizes for the Torcher and Flamethrower have additionally been elevated as a result of, in Arrowhead’s phrases: “placing stuff on hearth is enjoyable!”
What do you consider these weapon tweaks? Do you suppose they’re going to assist you fend off the recent Illuminate risk? Tell us beneath!.