Horror followers don’t have a grand slate of triple-A scares to stay up for in 2025, if we’re being actual. There’s no signal of Resident Evil 9, Silent Hill f is but to be given a launch date, and nicely, it’s been some time since we’ve heard something about Hideo Kojima’s OD. That stated, indie horror builders proceed to prevail, offering us with unforgettable experiences whereas all of us patiently rub our fingers collectively and anticipate Capcom or Konami to drip-feed us extra details about horror followers’ most beloved of collection.
Bloober Team is one such developer. Scorching off the success of its spectacular Silent Hill 2 Remake, the Polish studio has no intentions of slowing down, with a number of tasks within the works – together with one other in collaboration with Silent Hill writer, Konami. What followers need to hold their eyes peeled for within the fast future, nevertheless, is sci-fi survival horror, Cronos: The New Dawn.
Following the discharge of Cronos: The New Daybreak’s gameplay trailer, DON’T LET THEM MERGE, I sat down with the sport’s co-directors, Wojciech Piejko and Jacek Zięba, to search out out extra about what to anticipate from the sport, and what units it other than its earlier titles.
VG247: The trailer doesn’t give away an excessive amount of about Cronos’ story. From what I can collect, we’re on a mission to search out time rifts to the previous, earlier than the apocalypse – the place we extract souls from the undead to return to the longer term with us – whereas warding off merging enemies; are you able to inform me extra about what to anticipate from the plot?
Wojciech Piejko: Your data is true, and naturally, we do not need to share an excessive amount of as a result of in horror, the much less you recognize, the extra scared you might be. We do not need to spoil the story, however we are able to say that it begins huge.
[You must] survive alongside the best way, [have] encounters with monsters, resolve puzzles, and naturally, discover the world to know extra about its inhabitants, the story, and join all of the dots. Then you might be leaping again in time, touchdown a number of days earlier than the apocalypse. With every leap, you might be nearer to day zero.
You’ll expertise how the world [is] decaying throughout this apocalyptic occasion we’re calling The Change. And as you stated, your aim is to extract individuals. So, in fact you’ll meet the solid of the characters who dwell there, and to be trustworthy, the sport is all about this.
It begins rapidly, however then turns right into a extra intimate story concerning the characters, who they’re and the way all of that is linked. The factor that you do not see within the trailer is that we additionally [have] these dialogue choices within the sport. [You can] select, typically, who you’ll extract. Think about you’ve got been despatched for me, however perhaps Jacek is cooler, so perhaps you’ll extract him. Selections in all places!
VG247: In one in every of the first cinematic trailers for Cronos, we see the Traveler enjoying chess with an aged girl, earlier than ultimately extracting her. Is that this an instance of one of many interactions the place we are able to make a alternative about who to extract within the sport?
Wojciech Piejko: Yeah, precisely. So, you discover on the finish [of the trailer] that she nods. She agrees to be extracted and the Traveler places her hand on the previous girl. That was the extraction course of with this contraption we’re calling the Essence Harvester.
VG247: On that be aware, can we all know extra concerning the mysterious character proven on the finish of the DONT LET THEM MERGE trailer?
Jacek Zięba: reply that [while] not spoiling stuff… he is there that will help you and to information you, since you get up somewhat contemporary to this world. With the character, you’ll be able to uncover what occurred right here and the way it occurred and he can perhaps information you as a mentor or one thing.
Wojciech Piejko: Mainly, he is taking good care of the Traveler’s base, so you’ll work together with him quite a bit.
VG247: Are there a number of Traveler’s you’ll be able to cross paths with?
Jacek Zięba: It is one thing you be taught [in] the sport, however we are able to spoil it somewhat. Due to the time journey shenanigans, there can’t be extra jumpers [Travelers] lively on the identical time. There’s just one diver, [as] to not mess an excessive amount of with the time.
VG247: The Merge system. Are you able to inform us extra about what this method is and the way it innovates fight?
Jacek Zięba: It is our recipe for creating one thing contemporary and completely different. The entire fight [system] is constructed round it. When you kill enemies, their our bodies will fall after which different enemies can take up them and merge to evolve into one thing stronger.
That you must do every part you’ll be able to to not allow them to do it [merge], as a result of for those who do, they’ll regain some well being and [evolve] into stronger choices. After which, in a means, you might be again to sq. one; ‘so, I am in the midst of the struggle, however there’s an enemy right here once more, and I’ve much less ammo’. So on, so on.
This will additionally create very emergent situations, [depending on] the way you play the sport and for those who did not discover [that] it is occurred. Even for those who’re a talented participant – you play a whole lot of survival horrors [and] you recognize what you might be doing – the merge occurs, [and] you’ll throw every part simply to cease it. That is additionally a fantastic expertise.
Wojciech Piejko: We seen, for instance, throughout playtests that individuals are extra afraid of the merge than being killed, and that is nice.
As Jacek stated, for those who let monsters merge, you’ll encounter much less monsters, however extra highly effective ones. You shouldn’t permit this to occur, as a result of the leveled up ones are actually highly effective. [Merging] can also be unlocked from the get-go, so it isn’t like we’re hiding one thing. Now, for those who – in a means – fail a few instances and allow them to eat, eat, and eat, you should have a really huge downside!

VG247: With that in thoughts, the Merge system sounds as if it is going to see some gamers having very completely different experiences in comparison with each other, and that it encourages you to struggle and burn each enemy you come throughout – effectively – moderately than attempting to run previous them?
Wojciech Piejko: It is a survival horror. [There’s] a whole lot of backtracking. The physique left behind might backfire at you whenever you get again. [The] different monsters will take up all of them and turn into actually highly effective. After all, you’ve the instruments to take care of it – just like the flamethrower mounted on the arm of the Traveler. There’s a shot within the trailer when she burns the our bodies.
[There’s] sources, choices; ‘ought to I burn them? Or ought to I, for instance, go away this flame thrower charged to flee from the monster’s grasp?’ as a result of it additionally serves as your panic button. You might be surrounded, you shoot this burst of fireside, create this hearth circle round you, [and] all of the monsters are burning for a few seconds. They’re mainly shocked, [and] it buys you time.
But additionally [these] merge mechanics push fight into [a] extra strategic space. For instance, many of the weapons have these cost mechanics. You [may] discover that the Traveler typically shoots the gun usually, however typically costs [it]. Cost photographs pierce by way of enemies. So, you are able to do these methods; burn a number of of them, 1745434894 they’re dancing in fireplace. Now, align them, cost, shoot, and kill them in fast succession so nobody will merge.
Jacek Zięba: That is a grasp class!
Wojciech Piejko: [There’s also the] shotgun. You must enhance the unfold so you’ll be able to have higher crowd management and kill extra monsters on the identical time.
Jacek Zięba: There’s numerous choices; fast ones throughout fights and longer ones throughout exploration and [the] story. Who ought to I take with me in case of crafting and so forth?
VG247: The sport, at a look, bears a whole lot of similarities to Lifeless Area, The Callisto Protocol, Returnal, SOMA, and video games of that ilk. What do you assume makes Cronos: The New Daybreak stand out from these video games? Why ought to gamers be enthusiastic about this?
Jacek Zięba: In gameplay, the merge is crucial factor. That is what makes Lifeless Area particular in case of [its] gameplay. It isn’t simply killing enemies, you could reduce them. That is one thing that was one thing new. Okay, headshots are usually not working. I want to chop enemies, I must see the place their limbs are, and so forth.
Wojciech Piejko: And Alan Wake has this flashlight to destroy the armor!
Jacek Zięba: For us, it is the merge and the way it adjustments the entire fight from what you recognize from different survival horrors.
Wojciech Piejko: I believe the massive distinction is that Returnal and Lifeless Area are occurring in house or on a special planet (or after we are speaking concerning the Returnal, perhaps within the character’s head). Our sport is about on Earth, in Poland. We’ve created this destroyed world; as an example the apocalypse occurred within the 80s and we’re [experiencing] an alternate historical past. The world was destroyed after which the Vacationers have been created. Our know-how within the sport is extra analog, extra heavy cassette futurism, just like the Alien franchise, Star Wars and stuff. That was additionally tremendous vital.
The dialogue choices we talked about; I do know you could additionally select some questions in Alan Wake, however right here, you’ll be able to have an effect on extra issues together with your dialogue choices and select completely different characters to extract and so forth.
Jacek Zięba: The merge is crucial gameplay sensible as a result of the entire gameplay is constructed round it, however [it’s] the mixture of how the world is created, story, character, and so forth. It is also one thing – in our opinion – new and distinctive for gamers to discover. When you love sci-fi, I believe you’ll love this sport. When you love thriller tales, the way it all occurred and post-apocalyptic situations, additionally, you will adore it. When you love survival horror, this sport is for you.

VG247: The way in which you discuss concerning the Merge system and the selections, and the actual fact we all know that extracted souls can ship haunting visions of the previous to the Traveler; might you say that the souls that the Traveler extracts are merging with them, because the monsters merge with each other?
Jacek Zięba: It is a very good thought and in a means, we are able to say sure, in [regards to] symbolism and every part. In a means, relying on which souls you’re taking, you can be somewhat little bit of a special being.
Wojciech Piejko: You additionally encounter completely different occasions. To not spoil the story, I will extract Jacek. Now, once I go to his desk, I’ll see various things, for instance, and I will decipher extra. Additionally, [the] essences of individuals [come] with perks, [meaning] it could possibly have an effect on your play model.
Throughout your regular exploration (not in the course of the jumps to the previous), it’s also possible to typically discover previous Vacationers [that have been] killed and a few of them nonetheless have souls inside them. So, you’ll be able to switch them to your Traveler, however the trick is you’ve solely three souls you’ll be able to carry at a time.
Jacek Zięba: [There’s] one other determination layer there.
VG247: With that in thoughts, is there a degree of replayability to Cronos?
Jacek Zięba: After all. The entire sport is constructed somewhat like Silent Hill. Once you play once more, you’ll perceive all of the stuff otherwise and you’ll find new ones [essences/souls] that may, you recognize, create a extra coherent thought [of] what occurred right here, who’s who, and why it is occurring. Within the case of gameplay, it is [a matter of] upgrading completely different weapons or upgrading your weapons to full potential, discovering the collectibles, but in addition selecting completely different souls that may include completely different perks.
The primary time, you play extra for the story. The second time, [you] play extra for the gameplay, choos[ing] the souls that [have] perks [which] are good to your play model. I believe this sport could be performed twice or much more to find completely different combos of weapons, perks, souls, and story.
Wojciech Piejko: You could have completely different characters and so they have completely different endings.
VG247: Bloober Workforce is thought for its psychological horror video games, and now, the sensible Silent Hill 2 Remake. What made the studio determine to department out into sci-fi horror, and might we nonetheless count on some components of psychological horror right here?
Wojciech Piejko: I do know that Cronos at first look appears like you might be this character that saves the world. The stage may be very huge, and we don’t need to spoil a lot, however we are able to guarantee you that there’s a actually cool psychological layer [to] the entire story whenever you begin to join the dots. Every part will begin to join, and [you’ll see] what your house is on this story.
It began huge, but it surely narrows right down to a extra psychological story about your self. And folks trapped [in] this time journey story. The Dark Netflix TV series was a very, actually nice inspiration for us, however we reverted it. Darkish begins with this intimate story concerning the characters after which goes huge, to the destroyed world, again in time.
You additionally ask about why a sci-fi story? Again within the day, we already knew that our second group (we’ve two core groups) was cooking the Silent Hill 2 Remake. We need to make one thing completely different, however to not overlap with this sport, to not make one other ‘extra grounded’ horror. So we have been extra, ‘okay, let’s do a extra motion oriented sport. Let’s say we’re nearer to Resident Evil than to Silent Hill by way of gameplay.’
Jacek Zięba: It was our dream to create a survival horror sport. We’re survival horror hardcore gamers, so in a means, Cronos is our love letter to the style. Lots of you’ll really feel [that] ‘that is extra like Resident Evil 2, or Resident Evil 3 or 4, or perhaps this extra like Lifeless Area. Oh, this degree is extra like Darkish Souls!’
That is attention-grabbing. It [pushes us] additional than psychological horror with fragile characters. Let’s play as a succesful character, however in a really [wild] world that can provide you extra motion and a special expertise. On the identical time, [we need] to be true to our roots and never neglect about psychological horror.
All in all, it’s nice to see Bloober Workforce making use of its storytelling abilities to one thing new and extra action-oriented, and right here’s hoping that the developer continues going from energy to energy with Cronos: The New Daybreak.
Cronos: The New Daybreak is predicted to launch throughout 2025, however there’s no concrete launch date simply but.